
That's cool - and this game is simply not for them. That is, not many enjoy fights type of Warhammer Online or DAoC. But main point is that popular casual-friendly short fights is exactly what CU is trying to avoid, they are very niche and well aware of that. then your multiplying the problem by 3 realms for every server in the cluster.Ī couple good/big MOBAs are enough, thou there is more. with 3 realms on the same server you multiply the problem by 3 because you run into one realm rvr more then the other or having more players on one realm or worse more players on 2 realms and one realm is left to lifelong struggle.then you have to do what daoc did and hack a server cluster to try and balance the players for each realm. if one server rvr more then the other then you can change which server is matched up against them. Server vs server is alot easier to balance. and yes i do feel guild wars 2 is as epic and better then daoc was. everyone has a heal spell and can rez so the battles last 100 times longer.Ĭamelot unchained is a cool idea but in a way it already exists in a better form. You do not have to level to pvp or world vs world you automatically go to max level when you go to the battlegrounds. you get simple pvp skirmishes or you get world vs world which is server vs server vs server which is similiar to realm vs realm design.


Mr Jacobs has done a number of interviews concerning the new financing, those interested can find the links to those interviews and the first twitch Q&A session below.Well guild wars 2 offers most of what Camelot unchained offers without the monthly fee. With the new funding included, Camelot Unchained has raised a total of $17 million thus far. Mark Jacobs retains majority control of the studio and of the Camelot Unchained project. CUBE is being developed to fully support VR though there are currently no plays to offer Camelot Unchained on a VR platform.įinally, the $7.5 million financing round representing a minority stake in the company.
#Camelot unchained open beta full
With this cash infusion, Camelot Unchained promises a beta later this year with full release in either 2019 or 2020.īesides its custom game engine, City State Entertainment has also developed a Minecraft-like building system called CUBE (Camelot Unchained Building Environment) which is already available to backers to toy with. Unlike most crowdfunded MMO projects, Camelot Unchain decided to built their own game engine, custom built to handle up to 2000 players in open world PvP battles. Camelot Unchained had a successful Kickstarter campaign back in 2013, but there have been a number of delays and setbacks since then. The additional funding was needed to expand both the Fairfax, Virginia and Seattle, Washington offices. And when you add the benefits that the insight, experience and access that working with the senior leadership of GF Capital will bring to our company, the team is more enthusiastic than ever about delivering our games to an expanding global audience." "Knowing that we have support from the same core investors who helped enable Mythic Entertainment to create Dark Age of Camelot is incredibly exciting. We learned that GF Capital Management and Mark Jacobs are no strangers, the two have worked together back in the Mythic Entertainment days. Mark Jacobs, founder and CEO of City Statement Entertainment, took the time today to stream a Q&A session regarding this investment round. The studio has secured a $7.5 million financing round with GF Capital Management & Advisors. City State Entertainment made a major announcement today concerning their PvP focused MMORPG Camelot Unchained.
